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package com.google.android.exoplayer2.video.spherical;
import android.opengl.GLES20;
import com.google.android.exoplayer2.util.GlProgram;
import com.google.android.exoplayer2.util.GlUtil;
import com.google.android.exoplayer2.video.spherical.Projection;
import java.nio.FloatBuffer;
final class ProjectionRenderer {
private static final String FRAGMENT_SHADER = "// This is required since the texture data is GL_TEXTURE_EXTERNAL_OES.\n#extension GL_OES_EGL_image_external : require\nprecision mediump float;\n// Standard texture rendering shader.\nuniform samplerExternalOES uTexture;\nvarying vec2 vTexCoords;\nvoid main() {\n gl_FragColor = texture2D(uTexture, vTexCoords);\n}\n";
private static final float[] TEX_MATRIX_BOTTOM = {1.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f};
private static final float[] TEX_MATRIX_LEFT = {0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f};
private static final float[] TEX_MATRIX_RIGHT = {0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.5f, 1.0f, 1.0f};
private static final float[] TEX_MATRIX_TOP = {1.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.0f, 0.0f, 0.5f, 1.0f};
private static final float[] TEX_MATRIX_WHOLE = {1.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f};
private static final String VERTEX_SHADER = "uniform mat4 uMvpMatrix;\nuniform mat3 uTexMatrix;\nattribute vec4 aPosition;\nattribute vec2 aTexCoords;\nvarying vec2 vTexCoords;\n// Standard transformation.\nvoid main() {\n gl_Position = uMvpMatrix * aPosition;\n vTexCoords = (uTexMatrix * vec3(aTexCoords, 1)).xy;\n}\n";
private MeshData leftMeshData;
private int mvpMatrixHandle;
private int positionHandle;
private GlProgram program;
private MeshData rightMeshData;
private int stereoMode;
private int texCoordsHandle;
private int textureHandle;
private int uTexMatrixHandle;
ProjectionRenderer() {
}
public static boolean isSupported(Projection projection) {
Projection.Mesh mesh = projection.leftMesh;
Projection.Mesh mesh2 = projection.rightMesh;
if (mesh.getSubMeshCount() == 1 && mesh.getSubMesh(0).textureId == 0 && mesh2.getSubMeshCount() == 1 && mesh2.getSubMesh(0).textureId == 0) {
return true;
}
return false;
}
public void setProjection(Projection projection) {
if (isSupported(projection)) {
this.stereoMode = projection.stereoMode;
this.leftMeshData = new MeshData(projection.leftMesh.getSubMesh(0));
this.rightMeshData = projection.singleMesh ? this.leftMeshData : new MeshData(projection.rightMesh.getSubMesh(0));
}
}
public void init() {
GlProgram glProgram = new GlProgram(VERTEX_SHADER, FRAGMENT_SHADER);
this.program = glProgram;
this.mvpMatrixHandle = glProgram.getUniformLocation("uMvpMatrix");
this.uTexMatrixHandle = this.program.getUniformLocation("uTexMatrix");
this.positionHandle = this.program.getAttributeArrayLocationAndEnable("aPosition");
this.texCoordsHandle = this.program.getAttributeArrayLocationAndEnable("aTexCoords");
this.textureHandle = this.program.getUniformLocation("uTexture");
}
public void draw(int i, float[] fArr, boolean z) {
float[] fArr2;
MeshData meshData = z ? this.rightMeshData : this.leftMeshData;
if (meshData != null) {
int i2 = this.stereoMode;
if (i2 == 1) {
fArr2 = z ? TEX_MATRIX_BOTTOM : TEX_MATRIX_TOP;
} else if (i2 == 2) {
fArr2 = z ? TEX_MATRIX_RIGHT : TEX_MATRIX_LEFT;
} else {
fArr2 = TEX_MATRIX_WHOLE;
}
GLES20.glUniformMatrix3fv(this.uTexMatrixHandle, 1, false, fArr2, 0);
GLES20.glUniformMatrix4fv(this.mvpMatrixHandle, 1, false, fArr, 0);
GLES20.glActiveTexture(33984);
GLES20.glBindTexture(36197, i);
GLES20.glUniform1i(this.textureHandle, 0);
GlUtil.checkGlError();
GLES20.glVertexAttribPointer(this.positionHandle, 3, 5126, false, 12, meshData.vertexBuffer);
GlUtil.checkGlError();
GLES20.glVertexAttribPointer(this.texCoordsHandle, 2, 5126, false, 8, meshData.textureBuffer);
GlUtil.checkGlError();
GLES20.glDrawArrays(meshData.drawMode, 0, meshData.vertexCount);
GlUtil.checkGlError();
}
}
public void shutdown() {
GlProgram glProgram = this.program;
if (glProgram != null) {
glProgram.delete();
}
}
private static class MeshData {
/* access modifiers changed from: private */
public final int drawMode;
/* access modifiers changed from: private */
public final FloatBuffer textureBuffer;
/* access modifiers changed from: private */
public final FloatBuffer vertexBuffer;
/* access modifiers changed from: private */
public final int vertexCount;
public MeshData(Projection.SubMesh subMesh) {
this.vertexCount = subMesh.getVertexCount();
this.vertexBuffer = GlUtil.createBuffer(subMesh.vertices);
this.textureBuffer = GlUtil.createBuffer(subMesh.textureCoords);
int i = subMesh.mode;
if (i == 1) {
this.drawMode = 5;
} else if (i != 2) {
this.drawMode = 4;
} else {
this.drawMode = 6;
}
}
}
}
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