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package com.google.android.exoplayer2.video.spherical;
import com.google.android.exoplayer2.util.Assertions;
import java.lang.annotation.Documented;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
final class Projection {
public static final int DRAW_MODE_TRIANGLES = 0;
public static final int DRAW_MODE_TRIANGLES_FAN = 2;
public static final int DRAW_MODE_TRIANGLES_STRIP = 1;
public static final int POSITION_COORDS_PER_VERTEX = 3;
public static final int TEXTURE_COORDS_PER_VERTEX = 2;
public final Mesh leftMesh;
public final Mesh rightMesh;
public final boolean singleMesh;
public final int stereoMode;
@Documented
@Target({ElementType.TYPE_USE})
@Retention(RetentionPolicy.SOURCE)
public @interface DrawMode {
}
public static Projection createEquirectangular(int i) {
return createEquirectangular(50.0f, 36, 72, 180.0f, 360.0f, i);
}
public static Projection createEquirectangular(float f, int i, int i2, float f2, float f3, int i3) {
int i4;
float f4;
float[] fArr;
int i5;
int i6;
int i7;
float f5 = f;
int i8 = i;
int i9 = i2;
float f6 = f2;
float f7 = f3;
Assertions.checkArgument(f5 > 0.0f);
Assertions.checkArgument(i8 >= 1);
Assertions.checkArgument(i9 >= 1);
Assertions.checkArgument(f6 > 0.0f && f6 <= 180.0f);
Assertions.checkArgument(f7 > 0.0f && f7 <= 360.0f);
float radians = (float) Math.toRadians((double) f6);
float radians2 = (float) Math.toRadians((double) f7);
float f8 = radians / ((float) i8);
float f9 = radians2 / ((float) i9);
int i10 = i9 + 1;
int i11 = ((i10 * 2) + 2) * i8;
float[] fArr2 = new float[(i11 * 3)];
float[] fArr3 = new float[(i11 * 2)];
int i12 = 0;
int i13 = 0;
int i14 = 0;
while (i12 < i8) {
float f10 = radians / 2.0f;
float f11 = (((float) i12) * f8) - f10;
int i15 = i12 + 1;
float f12 = (((float) i15) * f8) - f10;
int i16 = 0;
while (i16 < i10) {
float f13 = f11;
int i17 = i15;
int i18 = 0;
while (i18 < 2) {
if (i18 == 0) {
f4 = f13;
i4 = i10;
} else {
i4 = i10;
f4 = f12;
}
float f14 = ((float) i16) * f9;
float f15 = f9;
int i19 = i13 + 1;
int i20 = i16;
double d = (double) f5;
float f16 = f8;
int i21 = i18;
double d2 = (double) ((f14 + 3.1415927f) - (radians2 / 2.0f));
double d3 = (double) f4;
float[] fArr4 = fArr3;
float f17 = f12;
fArr2[i13] = -((float) (Math.sin(d2) * d * Math.cos(d3)));
int i22 = i19 + 1;
int i23 = i12;
fArr2[i19] = (float) (d * Math.sin(d3));
int i24 = i22 + 1;
fArr2[i22] = (float) (d * Math.cos(d2) * Math.cos(d3));
int i25 = i14 + 1;
fArr4[i14] = f14 / radians2;
int i26 = i25 + 1;
fArr4[i25] = (((float) (i23 + i21)) * f16) / radians;
if (i20 == 0 && i21 == 0) {
i7 = i2;
i6 = i20;
i5 = i21;
} else {
i7 = i2;
i6 = i20;
i5 = i21;
if (!(i6 == i7 && i5 == 1)) {
fArr = fArr4;
i14 = i26;
i13 = i24;
i18 = i5 + 1;
i9 = i7;
i16 = i6;
fArr3 = fArr;
i12 = i23;
i10 = i4;
f9 = f15;
f8 = f16;
f12 = f17;
}
}
System.arraycopy(fArr2, i24 - 3, fArr2, i24, 3);
i24 += 3;
fArr = fArr4;
System.arraycopy(fArr, i26 - 2, fArr, i26, 2);
i26 += 2;
i14 = i26;
i13 = i24;
i18 = i5 + 1;
i9 = i7;
i16 = i6;
fArr3 = fArr;
i12 = i23;
i10 = i4;
f9 = f15;
f8 = f16;
f12 = f17;
}
float f18 = f8;
float f19 = f9;
float[] fArr5 = fArr3;
float f20 = f12;
int i27 = i12;
int i28 = i16;
int i29 = i9;
int i30 = i28 + 1;
f11 = f13;
i15 = i17;
i10 = i10;
f9 = f19;
f8 = f18;
f12 = f20;
int i31 = i30;
i9 = i29;
i16 = i31;
}
i8 = i;
i12 = i15;
}
return new Projection(new Mesh(new SubMesh(0, fArr2, fArr3, 1)), i3);
}
public Projection(Mesh mesh, int i) {
this(mesh, mesh, i);
}
public Projection(Mesh mesh, Mesh mesh2, int i) {
this.leftMesh = mesh;
this.rightMesh = mesh2;
this.stereoMode = i;
this.singleMesh = mesh == mesh2;
}
public static final class SubMesh {
public static final int VIDEO_TEXTURE_ID = 0;
public final int mode;
public final float[] textureCoords;
public final int textureId;
public final float[] vertices;
public SubMesh(int i, float[] fArr, float[] fArr2, int i2) {
this.textureId = i;
Assertions.checkArgument(((long) fArr.length) * 2 == ((long) fArr2.length) * 3);
this.vertices = fArr;
this.textureCoords = fArr2;
this.mode = i2;
}
public int getVertexCount() {
return this.vertices.length / 3;
}
}
public static final class Mesh {
private final SubMesh[] subMeshes;
public Mesh(SubMesh... subMeshArr) {
this.subMeshes = subMeshArr;
}
public int getSubMeshCount() {
return this.subMeshes.length;
}
public SubMesh getSubMesh(int i) {
return this.subMeshes[i];
}
}
}
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