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package androidx.transition;
import android.graphics.Matrix;
import android.graphics.RectF;
class MatrixUtils {
static final Matrix IDENTITY_MATRIX = new Matrix() {
/* access modifiers changed from: package-private */
public void oops() {
throw new IllegalStateException("Matrix can not be modified");
}
public void set(Matrix matrix) {
oops();
}
public void reset() {
oops();
}
public void setTranslate(float f, float f2) {
oops();
}
public void setScale(float f, float f2, float f3, float f4) {
oops();
}
public void setScale(float f, float f2) {
oops();
}
public void setRotate(float f, float f2, float f3) {
oops();
}
public void setRotate(float f) {
oops();
}
public void setSinCos(float f, float f2, float f3, float f4) {
oops();
}
public void setSinCos(float f, float f2) {
oops();
}
public void setSkew(float f, float f2, float f3, float f4) {
oops();
}
public void setSkew(float f, float f2) {
oops();
}
public boolean setConcat(Matrix matrix, Matrix matrix2) {
oops();
return false;
}
public boolean preTranslate(float f, float f2) {
oops();
return false;
}
public boolean preScale(float f, float f2, float f3, float f4) {
oops();
return false;
}
public boolean preScale(float f, float f2) {
oops();
return false;
}
public boolean preRotate(float f, float f2, float f3) {
oops();
return false;
}
public boolean preRotate(float f) {
oops();
return false;
}
public boolean preSkew(float f, float f2, float f3, float f4) {
oops();
return false;
}
public boolean preSkew(float f, float f2) {
oops();
return false;
}
public boolean preConcat(Matrix matrix) {
oops();
return false;
}
public boolean postTranslate(float f, float f2) {
oops();
return false;
}
public boolean postScale(float f, float f2, float f3, float f4) {
oops();
return false;
}
public boolean postScale(float f, float f2) {
oops();
return false;
}
public boolean postRotate(float f, float f2, float f3) {
oops();
return false;
}
public boolean postRotate(float f) {
oops();
return false;
}
public boolean postSkew(float f, float f2, float f3, float f4) {
oops();
return false;
}
public boolean postSkew(float f, float f2) {
oops();
return false;
}
public boolean postConcat(Matrix matrix) {
oops();
return false;
}
public boolean setRectToRect(RectF rectF, RectF rectF2, Matrix.ScaleToFit scaleToFit) {
oops();
return false;
}
public boolean setPolyToPoly(float[] fArr, int i, float[] fArr2, int i2, int i3) {
oops();
return false;
}
public void setValues(float[] fArr) {
oops();
}
};
private MatrixUtils() {
}
}
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